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A challenging climbing game where you ascend a mountain using only a hammer and a pot.

Ratings

N/A

Age

N/A

Category

Languages

ENG
A game I made For a certain kind of person To hurt them. • Climb up an enormous mountain with nothing but a hammer and a pot. • Listen as I make philosophical observations about the problem at hand. • Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞. • Lose all your progress, over and over. • Feel new types of frustration you didn't know you were capable of.
Getting Over It, developed by Bennett Foddy, is a punishing climbing game that tests your patience and skill. You control a character in a pot, using a hammer to climb a treacherous mountain filled with obstacles. With no save points, a single mistake can send you sliding back down, losing significant progress. The game features philosophical narration by Foddy, adding a unique layer to the experience. Designed to evoke frustration and triumph, it’s an homage to the 2002 B-Game 'Sexy Hiking,' but with Foddy’s original spin. The median completion time is around 5 hours, though some players report taking much longer. Available on iOS, iPadOS, and visionOS, it requires iOS 13.0 or later and supports multiple languages including English, Simplified Chinese, Korean, Japanese, and Russian. The developer does not collect any data, ensuring user privacy.

Screenshot

Here are some screenshots of the game.

Features

Walkthrough

Mastering the Hammer

The core mechanic involves swinging the hammer to grip surfaces and propel yourself upward. Practice precise mouse or touch movements to control the hammer’s arc. Start by familiarizing yourself with the initial rocks and trees, as these early obstacles teach you the game’s physics. Momentum is key—use smooth, deliberate swings to avoid overshooting or slipping.

Navigating Key Obstacles

Key sections like the 'Devil’s Chimney' and the 'Slide' require patience. For the chimney, angle your hammer to hook onto small ledges and avoid overextending. On the slide, maintain a steady rhythm to avoid falling back to earlier sections. Falling is part of the process—each failure helps you learn the terrain.

Gameplays

Embracing Failure

The game is designed to make you fail repeatedly, but each fall teaches you to adapt. Players report that areas like the tower or shopping cart become easier with practice, turning impossible jumps into manageable challenges. The emotional rollercoaster of progress and setbacks is central to the experience.

Speedrunning Challenges

For advanced players, speedrunning is a popular way to replay the game. Top players have reduced completion times to under 5 minutes, but this requires mastering every section and exploiting physics quirks. Be cautious on mobile, as some report lag affecting precise movements.

Questions And Answers

Here are some possible questions and answers that you might find useful

    Questions And Answers

    Here are some possible questions and answers that you might find useful

    1. Q:How long does it take to complete Getting Over It?

      A:The median completion time is around 5 hours, but it varies widely. Some players finish in 2 hours, while others take much longer due to the game’s difficulty and lack of checkpoints.

    2. Q:Is the game suitable for mobile devices?

      A:While playable on mobile, some users report lag and control issues, especially at high frame rates. The game was originally designed for PC, so touch controls may feel less precise.

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